Titles: The Death Dragon, Breath Black as Night
Alignment: Neutral Evil (Followers may be LE, NE, CE, N, or CN)
Holy Symbol: Icon of a world serpent’s head, cast in iron
Favored Weapon: Dagger
Cleric Domains: Evil, Death, Fire, Scalykind
Dragons have always been considered anathemic to the concept of godhood – one ascending to the status is seen as cataclysmic and incredibly dangerous. One only needs to look at the Grave to understand this – originally, it was known as Scoran’s Grave, where the dragon god Scoran died after a terrifying reign during the Elder World. Thus it is no small comfort to theologians that Sharmat, the Dragon God of Death, is worshiped so reverently by the halflings of Ortheia. The halflings, however, refuse to see anything wrong with their worship of the god. Sharmat, when he was known to walk Ortheia, helped to cement the ancient halfling empire in dominance in exchange for countless sentient sacrifices, and his sudden disappearance left the empire to crumble. Yet so resolute are halflings in their worship that they firmly believe that Sharmat will one day return to uplift his chosen children.
Sharmat is a different god of death than Vengor, for he does not speak to the belief of reincarnation. Rather, the halflings hold that his empire of death is filled with the souls of all who perish, and each day his army grows more vast, outnumbering the living. One day when no more souls can be contained in his realm, Sharmat shall return and make a new paradise for his believers, and all his faithful shall walk again, both living and dead.
Titles: He Who Stole from the Grave, King of Thieves
Alignment: Chaotic Neutral (Followers may be CN, N, CG, or CE)
Holy Symbol: A hawk’s eye, carved from jade
Favored Weapon: Short Sword
Cleric Domains: Chaos, Trickery, Luck, Travel
Ganushim, they say, was once a mortal a thief who became a mortal king. Even as a king, he continued to steal from both his own people and his foes, and when he grew bored of this, he conspired to steal from the gods. The gods constantly fought against his shadow games, and would always try to law down their wrath upon his people in hopes his heart would be moved or his people would turn against him, but they could not best him – Ganushim’s wealth was shared with the people in glorious banquets, circuses, and parades so wonderful they quickly forgot about the plagues visited upon them, or that their king had stolen the wealth from them in the first place. Finally, when Ganushim’s mortal life came to an end, he conspired to steal himself from death itself. Embalmed and wrapped and laid to rest as a mummy in a grand pyramid, Ganushim’s spirit managed to hide from Vengor’s grasp until he ascended as a god, tilted Aga’Nushim – which he quickly discarded for something less stuffy. Ganushim is a popular god among thieves, tricksters, and storytellers, for the cunning tales of Ganushim, the mummy who could steal the stars, never fail to excite crowds. Priests of Ganushim tend to be rather discreet, and the god has more secret idols in private households than he does temples, but many thieves swear oaths to Ganushim and often give a portion of their loot to his priests – who in turn usually have a good memory for easy marks, and more than willing to share with those who have tithed in the past. Unsurprisingly, the worship of Ganushim is outlawed in the nations of Niranshetra and in the Middle Kingdoms, where the priests of Tebodim refuse to acknowledge the god as a true deity and the nobility is more than happy to stamp out cults of religious thieves, bandits, and murderers.
These gods are restricted from being worshiped by player characters. They are presented only for knowledge and background.
Titles: He Who Promises Bloody Vengeance, The God Who Paints Altars Red, Scion of the Spider and the Fly
Alignment: Chaotic Evil (Followers may be CE, CN, or NE)
Holy Symbol: A spider with fly wings, made from whatever materials are available
Favored Weapon: Scimitar
Cleric Domains: Chaos, Evil, Destruction, Liberation, Death
Iblis is known to most as a god of murder, sacrifice, and slaughter. His faithful are hard to mistake – drow, gnolls, and giants all name Iblis master, and the sight of a faithful warband carrying a blood-soaked altar, spiders and flies swarming in its wake, is enough to strike fear into the hearts of civilized men. However, these are merely symbols to frighten the population from the true nature of Iblis – he is a god that cares for the downtrodden and betrayed, promising them vengeance and new homes where they will be respected. These promises, however, are always of a bloody nature, for the vengeance of Iblis is gained in torrents of blood. While most cults of Iblis work in the open among warbands of those races faithful to him – such as the Iblisian drow and gnolls – some exist in the shadows of civilization, attracting peasants, beggars, and the persecuted – anyone who has felt the hand of oppression on their brow. Often times, these cults work to weaken their cities to invasion by Iblisian warbands, believing these warbands shall give them freedom – only to be shocked when they are piled onto bloody altars and sacrificed alongside their oppressors.
The Water God
Titles: He Who Speaks the Language of Sharks, Murderer of Sunken Thrones
Alignment: Chaotic Evil (Followers may be CE, CN, or NE)
Holy Symbol: A shark’s tooth
Favored Weapon: Trident
Cleric Domains: Chaos, Evil, Water, War
The Abeyan and Ravinya Seas have never been safe – this much has been transparent since the first ships sought to sail from Mur to Gedros. The open Panopoic Ocean to the far east is even less safe, for waters are far deeper, and darkness even moreso. It was into this abyss that the Elder Races of the water sought refuge, and into the darkness went champions of the light to face them. The person who was once the Water God has lost his true identity to myth and time, but what is known is that the isurga – the Elder Race of Shark – revere him for fulfilling an ancient prophecy that would restore them to power. He was turned in time from his holy mission and groomed to murder his own brother before slaying the other gods of the ocean and taking his place at the seat of power among the isurga empire. Frenzied and zealous, the terrifying races of the deep often raid the surface in hopes of claiming new sacrifices for their god, hoping that each one shall grant him new strength. A new prophecy among the isurga holds that their god will one day have the power to flood all of Ortheia, and it may very well be this dream that fuels the monsters in their hunts.
Titles: Lady of Unquestionable Truth, Goddess of Veils Parted
Alignment: Lawful Neutral (Followers may be LN, LE, or N)
Holy Symbol: Two equilateral triangles overlapping top and bottom, both with their dominant side pointing to the right; cast in gold
Favored Weapon: Flail
Cleric Domains: Law, Knowledge, Sun
Choronza’s cult is growing rapidly by the year, particularly among Zhemri nations, where the grip of Tebodim is not as strong. Not associated with the Tebodim, the goddess’s faith demands her worship come above all other gods from her followers. Only by submitting oneself to the goddess fully can her lessons be unlocked. The cult is secretive and expressly keeps to itself, seeing those outside of its group with suspicion. Adherents often must pay large sums to the church in order to unlock her truths, and each truth must be taken in and believed unquestioningly. Countless lessons and trials await followers of Choronza. Of the goddess herself little seems clear as to her true nature, only that her followers believe her to be a source of ineffable truth.